4E GNOLL PDF

June 20, 2020 0 By admin

Gnolls were a humanoid race that most closely resemble human-hyena hybrids within Faerûn. They were carnivorous 5e; 4e; 2e; 1e. 5e. 4e. 2e. 1e. 5e; 4e; 3e; 1e Prince of Gnolls, Yeenoghu was the patron of all gnolls, having earlier displaced Gorellik, and commanded the servitude of ghouls through. So I’m playing a gnoll in a game soon, hopefully. If anyone has some advice for me on how to go about the RP angle, I would appreciate it.

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This site works best with JavaScript enabled. Please enable JavaScript to get gmoll best experience from this site. This is my attempt to port the 4e Gnoll Race from this source: Original 4e Race as basis: Abyssal, Common Skill Bonuses: You deal an extra 2 damage on melee attacks against an enemy that has two or more of your allies adjacent to it. You can use ferocious charge as an encounter power. You lunge toward the enemy and, with a tirade of curses, un- leash the wrath of Yeenoghu upon your hapless foe.

Encounter Standard Action Personal Effect: You charge, and deal an extra 2 damage on a successful attack. Increase the extra damage to 4 at 11th level and 6 at 21st level. If you are bloodied, double the extra damage and gain an equal number of temporary hit points.

Your Dexterity score increases by 2, and your Constitution score increases by 1. Gnolls reach adulthood as soon as they are spawned from bloated Hyenas that gnll feasted on blood from the slaughter and live up to 50 years, but rarely do so from their constant marauding.

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Gnolls are driven by an insatiable demonic hunger and blood-lust that instinctively drives them to slaughter and destroy which makes them both Chaotic unbound to laws and evil as they are corrupted with demonic blood and blessing. However if a Gnoll were to be cleansed of its demonic gholl and severed from its demonic lord it may become a rational sentient being capable of choosing to be good or at least neutral. Gnolls are between 7 feet tall and 7 foot six inches tall. They weigh between and lbs.

Your size is medium.

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Your base walking speed is 40 feet. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

You have proficiency in the Intimidate and Perception skills. You have proficiency with the longbow, the shortbow and the heavy crossbow. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move 4ee to half its speed and make a bite attack.

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You can speak, read, and write Abyssal and Common. I may choose to make the racial stat bonus to Strength based on Volo’s Guide to Monsters description as follows: Strength, hunger and fear are the three concepts that every Gnoll extols.

Strength allows a Gnoll to overwhelm, kill and devour a foe.

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Hunger motivates a Gnoll to go forth and slay in Yeenoghu’s name. Fear is a weapon used against enemies to make them easy prey. In concert, all three play a role in advancing Yeenoghu’s goals. The skill proficiency is based partly in the Fear mantra most Gnolls follow in Yeenoghu’s name in addition to the fact that Gnoll search for omens everywhere for signs from their demonic lord.

ggnoll

Gnoll (4e Racial Trait Variant)

The same is true for the Hunger that drives their bite and their rampage to eat. I don’t know how to convert the Blood Fury if if it should just be removed as a racial trait from 4e’s version. The section about “Kill from a Distance” implies ggnoll always scavenge and carry bows with them from those they have killed. Other points to consider: Proficiency in Stealth perhaps giving a choice of two skills Choose two from Stealth, Intimidate and Perceptionchanging the Dexterity racial bonus to Strength.

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